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Digital graphics and Free Source of CG Tutorials.

Digital graphics and Free Source of CG Tutorials.

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Photoshop image step color ZBrush model textures Brush picture mesh Maya 3ds max Hair mental ray Brazil final image animation normal map Texture mapping Google tool shader polygons lighting Wacom Want modelling Vray paint windows
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Making Of The Hulk

final.jpg

Tags:
  • Fabricio Torres
  • Google
  • mesh
  • ZBrush
  • Making of
  • Zbrush
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Making of Tiger Zoo

tiger zoo

Tags:
  • ambient occlusion pass
  • animation
  • Asia
  • better reference material
  • camera
  • clone tool
  • cylindrical mapping tools
  • different muscles definition
  • Final Gathering process
  • Focus Region Scale
  • good fur simulation
  • Hair
  • hair comb
  • hair length
  • hair normals
  • Hair Render Mode
  • hair style
  • hair systems
  • haircut
  • happy
  • main head fur
  • main tiger
  • mapping process
  • maya 3d paint
  • Maya 8.5
  • Maya Sculpting tool
  • mentalray
  • mesh
  • min =1 max
  • model
  • New Hair
  • Photoshop
  • preferred modeling technique
  • Ray rendering settings
  • realistic render
  • Recomb Hair
  • scientific skeleton references
  • sculpting
  • shader
  • simple polygon plane
  • South East
  • specular
  • Sriracha Tiger Zoo
  • standard lowpoly model
  • step modeling process
  • textures
  • Thailand
  • Tiger
  • tiger nose
  • Tiger Zoo
  • tool
  • useful relax tool
  • UV mapping process
  • Wacom
  • young tiger
  • Making of
  • Maya
  • Read more

Street Cop Workflow

Tags:
  • ambient occlusion map
  • AO
  • AO map
  • baking
  • base color
  • base mesh
  • base meshes
  • cloth
  • collar area
  • color map
  • double sided faces
  • Download Quicktime Movie
  • Download Quictime Movie
  • edge loops
  • entire high poly
  • entire specular map
  • Export
  • fabric
  • final normal map
  • folds
  • game character
  • good mesh
  • good normal map
  • green channel
  • gun holster
  • high poly
  • high poly meshes
  • holster mesh
  • jeans
  • jeans texture
  • low poly
  • low poly mesh
  • low poly meshes
  • low poly model
  • Mashru Mishu
  • Maya
  • medium subdivision level
  • mesh
  • model
  • Mudbox
  • normal maps
  • pixel density
  • poly meshes
  • Polygon
  • proper surface normals
  • sculpt
  • sculpting
  • shirt
  • shirt mesh
  • specular map
  • Street Cop Workflow
  • surface normals
  • surface textures
  • Tutorials
  • Tutorials
  • Maya
  • Mudbox
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Making Snow in Maya

making snow in maya 2010

Tags:
  • color
  • degree reflection
  • example scene
  • final gather
  • indirect light
  • lightmap shader
  • mental ray
  • mesh
  • original mesh
  • reflection color
  • Render Settings
  • shader
  • snow mesh
  • SSS Color
  • standard bump
  • Tutorials
  • Maya
  • Read more

Creating Rock Arch

creating rock arch

Tags:
  • 3ds max
  • content browser
  • low poly
  • menu
  • mesh
  • model
  • normal map
  • Photoshop
  • Pro Optimizer
  • sample foundation
  • Tutorials
  • youtube
  • Zbrush
  • Read more

Making of the Prolapsed Eye

Tags:
  • 32-bit displacement maps
  • Backscatter pass
  • Backscatter Weight
  • base colors
  • base mesh
  • better look
  • cloth
  • color
  • Color scheme
  • Displacement Exporter
  • displacement maps
  • dry-brushing technique
  • final gather
  • final image
  • fun parts
  • high poly-count
  • image
  • incredible render pass
  • light coat
  • main light source
  • Maya
  • mesh
  • model
  • muscle structure
  • original sketch
  • overlapping uv
  • Prolapsed Eye
  • Ray Skin Shader
  • red areas
  • reference images
  • results
  • Scale Conversion
  • sculpting
  • separate render layers
  • simple light set-up
  • skin color
  • Smooth Brushes
  • Subdermal Weight
  • user-friendly interface
  • UV Layout software
  • white masks
  • Yuri Sakovich
  • ZBrush
  • Making of
  • Zbrush
  • Read more

Making of The Package They Carry

1 Making of The Package They Carry

Tags:
  • Hair
  • John Strieder
  • mesh
  • paint
  • photo
  • quality photo textures
  • seamless textures
  • seamless textures excerpts
  • skin texture
  • texture website www.environment-textures.com
  • textures
  • ZBrush
  • Making of
  • Zbrush
  • Read more

Modeling and Rendering of a Mercedes S600

Tags:
  • 3D Studio Max
  • car paint
  • HDRI
  • image
  • mesh
  • Tutorials
  • Want
  • Read more

Making of Klara Medkova

Tags:
  • 3D Studio Max
  • animation
  • Hair
  • Klara Medkova
  • mesh
  • Michael Bay
  • model
  • Pixar
  • Walk This Way
  • Making of
  • Read more

Making of Skullhead Mobster

Tags:
  • basic
  • bump
  • detailing
  • Export
  • final pose
  • final renders
  • Maya
  • mesh
  • model
  • Photoshop
  • real life
  • shaders
  • ZBrush
  • Making of
  • Maya
  • Read more
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